Caravan Catacomb
Break aligned rune seals, bank keys at camp, and time a single caravan signal.
How to play
Face three identical runes in a straight adjacent line and move toward them to shatter the line, gain one key and enter its first square. Your pack holds at most TWO keys. Merely holding keys does not unlock EXIT: all THREE must be banked. Return to CAMP at the top left to bank carried keys automatically and receive3 torch per key. Alternatively, use the single remote signal to bank your entire pack, but receive no torch reward. Walking costs1 torch, or2 when entering SAND. Breaking a triple costs1; signaling is free. Start with22 torch and finish at the bottom-right EXIT with positive torch. Plan which key to bring home and which pair to signal.
About this original study
One compact handcrafted scenario inspired by a documented mechanic, not a clone or a complete remake. Original interface and rule implementation; no source artwork, code, music, accounts or purchases.